Supported by my family and inspired by
Legend of the Red Dragon,
and Life is Strange, I set
out to create my first story-focused, interactive fiction adventure. Not
wanting to write any code during planning, I started researching tools.
Everything I found required learning a
and/or had clunky UX.
Knowing these were creative blockers to start (at least for me), I focused on solving the problem. After 3 months of design and 3 months of development, here we are!
I've made a lot of software in my life. Elm Story is different; a true labor of love that I hope to commit my remaining working effort to improving and, most importantly, using.
Without further cliché, on to alpha features and roadmap.
Early access is expected to run through the end of 2021 and is focused on learning from the community — user experience, overall polish, undo/redo/shortcuts and improving the GameView renderer and developer tools. This includes live-editing current state and renderer styles.
ESC is a hosted subscription service that brings Elm Story and publishing support to the browser and mobile devices. More details will be available closer to the end of 2021.
There is so much left to build!
I will continue focusing on Elm Story. With your support, my family will breath easier and Elm Story Games will grow into a small team of dedicated contributors, absent of outside, institutional funding.
ECS will support a paid tier that covers service and hosting costs, but the offline app will remain the platform backbone as a free tool.
Open community support: r/ElmStoryGames
Follow updates on Twitter: @ElmStoryGames.
The Elm Story Games Discord server is available to monthly patrons.
*For spellcheck to work on Windows, users will download (in the background) a dictionary from Google's servers